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Bachelor Game Art

Initial 3 years September 2027 Game Art
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Overview

The programme

Bring to life the worlds that invite people to play, explore and share experiences

Become a creator of game worlds, able to design and produce the characters, sets, objects, illustrations and graphic elements that give games their identity and coherence. Through immersive teaching, hands-on projects and input from industry professionals, the Bachelor Game Art prepares you to master traditional and digital graphic creation techniques for games, to develop a creative approach that serves the player experience, and to meet the challenges of careers in game art, game publishing and visual world design, with a demanding, responsible outlook that is open to changing practices and technologies.

Campus

Where can you study this programme?

In detail

Why choose this Bachelor?

Curriculum

Discover the full content of the programme

Culture & image

➜ Introduction to art history
➜ Contemporary art history
➜ General culture and expression
➜ AI and prompt writing
➜ Soft skills_Active listening

Creativity & representation

➜ Character drawing
➜ Drawing and perspective
➜ Analytical drawing
➜ Object drawing
➜ Life drawing
➜ Outdoor sketching
➜ Ideation and creativity
➜ Creativity workshop

Production & technique

➜ Colour theory
➜ Indesign_Introduction
➜ Photoshop_Introduction
➜ Illustrator_Introduction
➜ Narrative workshop

Project & image

➜ Introduction to the drawn narrative image
➜ Graphic design_Introduction
➜ Illustration and comics_Introduction
➜ Animation_Introduction
➜ Game art _Introduction
➜ Image workshop

Student life & career development

➜ Induction day
➜ Academic mentoring
➜ School life council
➜ English conversation
➜ English training
➜ Masterclass (examples): The drawn narrative image today, The career path of an image professional
➜ Careers guidance day

Professional development

➜ 4-week discovery placement (optional)
➜ Employability
➜ Jobdating

Culture & image

➜ Culture artistique
➜ Ecriture et scénario
➜ Techniques rédactionnelles
➜ Idéation et IA
➜ Soft skills_Citoyenneté

Créativité & technique

➜ Storyboard
➜ Anatomie artistique et biomécanique
➜ Peinture modèle vivant
➜ Perspective, décors et background
➜ Mise en couleur numérique
➜ Concept art et digital painting
➜ Photoshop_Perfectionnement
➜ Illustrator_Perfectionnement

Image & métier

➜ Game design et narratif design
➜ Boitage et graphisme de jeu
➜ Moteur jeux vidéo 2D
➜ Illustration de jeu
➜ Lighting et texturing
➜ Modélisation 3D et sculpting

Projet & image

➜ Workshop volume
➜ Workshop spécialisation
➜ Workshop métier (collaboration entreprise)

Vie étudiante & valorisation du parcours

➜ Journée d'intégration
➜ Suivi pédagogique
➜ Conseil de vie d'école
➜ Anglais conversation
➜ Anglais training
➜ Masterclass (exemples) : IA et image, Narration et image
➜ Journée de l'orientation

Professionnalisation

➜ Stage d’approfondissement 4 semaines
➜ Suivi individualisé de l'expérience professionnelle
➜ Insertion professionnelle
➜ Jobdating

Analysis & context

➜ Image culture
➜ Semiotics and image
➜ Scriptwriting
➜ Soft skills_Personal organisation

Creation & design

➜ Life model
➜ Drawing technology
➜ Chara design
➜ Specialisation workshop
➜ Design studio - Bachelor Game art final project

Production & realisation

➜ Visual design of game worlds
➜ Narrative game illustration
➜ Video game engine
➜ 3D modelling 
➜ Lighting, texturing and rigging

Management & project

➜ Professional status and activities
➜ Image rights
➜ Professional meeting with a publisher
➜ Illustration workshop and the aesthetics of the imaginary
➜ Graphic design and game identity workshop
➜ Bachelor Game art final project

Student life & career development

➜ Induction day
➜ School life council
➜ Academic mentoring
➜ Careers guidance day
➜ English conversation
➜ English training
➜ Masterclass (examples): Image and critical reading, Image and context

Professional development

➜ In-company application period: placement of at least 4 weeks
➜ Individual monitoring of work experience 
➜ Employability
➜ Jobdating


 Teaching strengths

  Méthodes mobilisées

The teaching methods used on the programme combine theory and practice, allowing students to flourish under the guidance of professionals from the applied arts and image industries.

Teaching approaches

Skills development geared directly to the demands of the profession

Studio classes

Visits

Work placements

 Workshops

Optional seminars abroad

 Masterclass

Further study

After the bachelor's

On completing the diploma, the Bachelor allows you to move straight into working life or to continue into the first year of the Mastère Directeur de Création en Design Graphique at ESDAC or at an art school.


Career opportunities

Les métiers liés à la certification

Once you have graduated, you will be able to work in one of these sectors and take on these roles linked to the certification.

➜ Publishers and studios specialising in game creation

➜ Creation and illustration studios specialising in game worlds

➜ Cultural industries, publishing houses and visual creation agencies

➜ Freelance and self-employed work


➜ Concept Artist

➜ Character Designer

➜ Game Artist

➜ Illustrator

➜ Set concept artist



Need help choosing your programme?

Our admissions advisers will help you choose the programme that matches your career plans.